BATTLEMASTER HINTS Typed by SIDEWINDER of LSD. SCENE 1: DORIN'S DELVE Level one consists of a treasure chest and an entrance to level two. Walk along the cliff face to reach the chest and grit your teeth while you make your way past an arrow. Walk up the dark brown earth track to the cliff face, and you wake up the sentries. Dodge them by walking left around the bushes. When you get to the cliff face just walk up and down - doing this will open the cave entrance. Once you're on level two, you will find a corridor with stairs at the end. Walk down the centre of the corridor as there are lots of pits on either side. At the end of the corridor go up the stairs to level three. Here you will find a small room with a locked door. There's a lever in the wall on the left hand side which opens it. Walk up and down in front of the mirror to find out what the secret code is. SCENE 2: DULHAM Just a few huts here, plus a few people and a pit trap at the end of the road in the middle of the village. Set this off and your rear and huddle formations suffer losses. The locked hut can be opened by finding a key which is behind the next hut to the right. SCENE 3: BRIGHTLEAF This elf scenario comprises a large transporter field and an underground section. You can escape from the transporter field by taking the spade and walking up to the tree on the small grassy knoll. The underground section is accessed by walking over the bridge and into the cave on the lefthand side. Once inside, pick up the small glowing syones as they can be used to remove stalactites. SCENE 4: AXEHEAD HILL There are two caves here and the one nearest the river conceals a special lever. This lever disables all the pit traps on this level, but require you to perform a particular ritual to make it work. First deal with the two orcs and walk right up to the lever and away again. The lever changes position. If you then enter the other cave, you can kill the orc in the corner and then follow the passage to the end, where it turns left. Here you find a room, after which the passage continues. Stay on the lefthand side as you pass through. Once you are through, keep going until you're out of the underground section, using the cave exit at the end. You now find yourself on the other bank of the river. The cave nearest the river requires caution for you to enter safely. Once inside the cave, move left as far as possible and then go up. You find yourself in a cave full of spiders, but moving back down transports them all outside again. End.